#include "GameMain.h"

int buildModel::getFlagId()
{
	return flagId;
}

void buildModel::setFlagId(int value)
{
	flagId = value;
}

int buildModel::getId()
{
	return id;
}

void buildModel::setId(int value)
{
	id = value;
}

int buildModel::getLevel()
{
	return level;
}

void buildModel::setLevel(int value)
{
	level = value;
}

int buildModel::getAttack()
{
	return attack;
}

void buildModel::setAttack(int value)
{
	attack = value;
}

int buildModel::getCurrentLife()
{
	return currentLife;
}

void buildModel::setCurrentLife(int value)
{
	currentLife = value;
}

int buildModel::getMaxLife()
{
	return maxLife;
}

void buildModel::setMaxLife(int value)
{
	maxLife = value;
}

int buildModel::getDefense()
{
	return defense;
}

void buildModel::setDefense(int value)
{
	defense = value;
}

int buildModel::getCrit()
{
	return crit;
}

void buildModel::setCrit(int value)
{
	crit = value;
}

int buildModel::getRange()
{
	return range;
}

void buildModel::setRange(int value)
{
	range = value;
}

float buildModel::getCurrentX()
{
	return currentX;
}

void buildModel::setCurrentX(float value)
{
	currentX = value;
}

float buildModel::getCurrentY()
{
	return currentY;
}

void buildModel::setCurrentY(float value)
{
	currentY = value;
}

bool buildModel::getComFlag()
{
	return comFlag;
}

void buildModel::setComFlag(bool value)
{
	comFlag = value;
}

int buildModel::GetAttackId()
{
	return attackId;
}
void buildModel::setAttackId(int value)
{
	attackId = value;
}